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It is a type of outmoded multimedia software platform used to create desktop applications, mobile applications, mobile games, and embedded web browser video players is Adobe Flash Animations, an Internet programme. In order to deliver animation, video games, and apps that display text, Flash uses both vector and raster graphics. It supports audio and video streaming and can record mouse, keyboard, microphone, and camera inputs. Adobe AIR, a comparable development platform, is still supported.

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Adobe Animate is a tool that allows artists to create Flash animations and images. Software developers can use any text editor compatible with the Epub Flex SDK to develop programmes and video games, such as ADB Flash Builder, FlashDevelop, and Flash Catalyst. Through third-party players like Scaleform, AIR, or Flash Player for desktop or mobile applications, end users can see Flash content (for video games). End users can see Flash content via a web browser thanks to Adobe Flash Player, which is compatible with Microsoft Windows, Mac OS, and Linux. Adobe AIR has replaced Adobe Flash Lite, which allowed Flash content to be seen on earlier smartphones.


Interactive animations, video games, web applications, desktop apps, and mobile applications can all be made using the ActionScript programming language. Software for Flash development can be used by programmers, including IDEs like Adobe Animate, Adobe Flash Builder, Adobe Director, FlashDequel, and PowerFlasher FDT. Adobe AIR makes it possible to use Flash to create fully functional desktop and mobile applications that can be published for Windows, Mac OS, Android, iOS, Xbox One, PlayStation 4, Nintendo Wii U, and Switch.


Although Flash used to be the most popular platform for online video content, HTML5 is gradually displacing Flash as Ada support. Deprecated Flash Player will officially be discontinued in 2020. But Adobe will keep working on its Adobe Air platform for creating standalone apps and games.




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Early in the new millennium, Flash was widely installed on desktop computers and was frequently used to playback video and audio content, display interactive web pages, and host online games. Former PayPal employees established YouTube in 2005, and it made use of Flash Player to show compressed video content online.


Many companies used Flash-based websites between 2000 and 2010 to introduce new products or build interactive company portals. Nike, Hewlett-Packard, Nokia, General Electric, World Wildlife Fund, HBO, Cartoon Network, and Disney are a few notable users. After Adobe developed hardware-accelerated 3D for Flash (Stage 3D), 3D content for product demos and virtual tours increased on Flash websites. 


YouTube began offering HTML5 videos in 2007 to support the iPhone and iPad, which did not support Flash Player. Following a disagreement with Apple, Adobe discontinued the development of Flash Player for mobile, instead focusing on Adobe AIR applications and HTML5 animation. In 2015, Google introduced Google Swiffy, a tool that will automatically convert Flash web ads for mobile devices, to convert Flash animation to HTML5. YouTube switched to HTML5 technology on all devices in 2015, though the Flash-based video player will remain available for older web browsers.




Following the introduction of ActionScript in Flash 5 in 2000, developers combined the visual and programming capabilities of Flash to create interactive experiences and web applications. Such web-based applications were eventually dubbed "Rich Internet Applications" (RIAs).


Macromedia Flex, which was released in 2004, was specifically targeted at the application development market. Flex introduced new user interface components, advanced data visualization components, data remoting, and a modern integrated development environment (IDE) (Flash Builder). During its tenure, Flex competed with Asynchronous JavaScript and XML (AJAX) and Microsoft Silverlight. Flex was updated to support remote data source integration via AMF, BlazeDS, Adobe LiveCycle, Amazon Elastic Compute Cloud, and others. Adobe AIR Flex applications can now be published for desktop platforms as of 2015.

Between 2006 and 2016, the Speedtest.net web service performed over 9.0 billion speed tests using Adobe Flash-based RIAs. 

Due to the lack of availability of Adobe Flash Player on PC, the service switched to HTML5 in 2016. As of 2016, web applications and RIAs can be created in Flash using the ActionScript 3.0 programming language and associated tools like Adobe Flash Builder. Third-party IDEs such as FlashDevelop and PowerFlasher FDT, which are similar to Microsoft Visual Studio, allow developers to create Flash games and applications. Flex applications are typically created with a Flex framework, such as PureMVC. 


The video game


FILE: Greg sets a new high score of 59m at Solipskier.



Screenshots and footage of the Flash games QWOP, SolipSkyre, and hundreds of other Flash video games were popular on the Internet, with portals dedicated to hosting Flash-based games, such as Newgrounds. Angry Birds, Clash of Clans, FarmVille, Adventure Quest, Machinarium, Hundreds, N, QWOP, and SolipSkyre are examples of popular Flash games.


Adobe introduced several technologies to aid in the creation of video games, including Adobe AIR (to release games for desktop or mobile platforms), Adobe Scout (to improve performance), Crossbridge (to run in Flash), and Stage 3D. (support GPU-accelerated video games). Simplified 3D content creation for Flash 3D frameworks such as Avee 3D and Flare 3D.


Adobe AIR enables the development of Flash-based mobile games that can be distributed via Google Play and the Apple App Store.


Scaleform GFX, a technology that renders Flash content in non-Flash video games, is also used to create interfaces and HUDs for 3D video games using Flash. Since its inception in 2003, Scaleform has been supported by more than ten major video game engines, including Unreal Engine, UDK, CryEngine, and FairEngine, and has provided 3D interfaces for over 150 major video game titles. It has been employed.


Animation and Film


Adobe Animate, along with Anime Studio and Toon Boom Animation, is a popular animation programme for low-cost 2D television and commercial animation.


DHX Media for Pound Puppy and My Little Pony: Friendship is Magic, Fresh TV for Total Drama, Nilvana for 6teen and Clone High, Williams Street for Metalocalypse and Squidbillies, and Nickelodeon Animation Studios for Wow Vancouver are among the notable users of Flash. Wubbzy! Wow! El Tigre: Manny Rivera's Adventures, Danny Phantom, and more.


Flash is more commonly used for feature-length animated films; however, The Secret of Kells, a 2009 Irish film, was primarily animated in Adobe Flash and was nominated for the Academy Award for Best Animated Feature at the 82nd Academy Awards.


Many popular online series are now produced in Flash, including the Emmy Award-winning Off-Mic, produced by ESPN and Animix Entertainment; happy Tree Friends; Gotham Girls, produced by Warner Bros.; and Mike Runner, produced by Mike and Matt Chapman.


Animations in the SWF format can be published by a variety of third-party software packages designed for traditionally trained cartoonists and animators.







FutureWave Software's SmartSketch product served as the forerunner to Flash. Charlie Jackson, Jonathan Gay, and Michelle Welsh founded the company. SmartSketch was a vector drawing application for Penpoint OS pen computers. SmartSketch was ported to Microsoft Windows and Mac OS after the penpoint was discontinued.


FutureWave recognised the potential of a vector-based web animation tool that could compete with Macromedia's Shockwave technology as the Internet grew in popularity. FutureWave enhanced SmartSketch with frame-by-frame animation features in 1995, and released the new product as FutureSplash Animator for Macintosh and PC.


FutureWave approached Adobe Systems in 1995 with a proposal to sell FutureSplash, but Adobe declined at the time. Microsoft wanted to build a "online TV network" (MSN 2.0) around Futuresplash animated content. Futuresplash animations were used by Disney Online for its subscription-based service Disney's Daily Blast. Fox Broadcasting Company used Futuresplash to launch The Simpsons.




Macromedia acquired Futuresplash in November 1996, and Futuresplash Animator was rebranded and released as Macromedia Flash 1.0. Macromedia Flash was a two-part system that included a graphics and animation editor called Macromedia Flash and a player called Macromedia Flash Player.




Futuresplash Animator was originally designed for pen-based computing devices. Futuresplash Viewer was especially well suited for downloading over the web due to its small size. Macromedia distributed Flash Player as a free browser plugin to quickly gain market share. As of 2005, Flash Player was installed on more computers than any other web media format, including Java, QuickTime, RealNetworks, and Windows Media Player.



Between 1996 and 1999, Macromedia upgraded the Flash system, adding MovieClips, Actions (a precursor to ActionScript), alpha transparency, and other features. As Flash matured, Macromedia shifted its emphasis from marketing it as a graphics and media tool to promoting it as a web application platform, with efforts to keep its footprint small. The player now has scripting and data access capabilities.


The first major version of ActionScript was released alongside Flash 5 in 2000. With Flash MX 2004, ActionScript 2.0 was released, which supported object-oriented programming, improved UI components, and other programming features. Macromedia's most recent Flash release was Flash 8, which focused on graphical enhancements such as filters (blur, drop shadow, etc.) and blend modes (similar to Adobe Photoshop) advanced features for FLV video.




Macromedia was purchased by Adobe Systems in 2005, and Adobe now handles the entire Macromedia product line, including Flash, Dreamweaver, Director/Shockwave, Fireworks (which has since been discontinued), and adware.



Adobe Flash CS3 Professional, the ninth major version of Flash, was released in 2007. It debuted the ActionScript 3.0 programming language, which supported modern programming practises and enabled Flash-based business applications. Adobe Flex Builder (based on Eclipse) was released in the same year and targeted the enterprise application development market. The Flex SDK, a collection of components that included charting, advanced UI, and data services, was included with Flex Builder (Flex Data Services).


Adobe Flash CS4, the tenth version of Flash, was released in 2008. The Flash editor's animation capabilities were enhanced in Flash 10, with the addition of a motion editor panel (similar to Adobe After Effects), inverse kinematics (bones), basic 3D object animation, object-based animation, and other text and graphics features. Flash Player 10 included a built-in 3D engine (without GPU acceleration) that allowed for basic 3D object transformations (position, rotation, scaling).


Adobe released the first version of Adobe Integrated Runtime (later rebranded as Adobe AIR) in 2008, a runtime engine that replaced Flash Player and expanded the ActionScript 3.0 language's capabilities for developing desktop and mobile applications. be made available. Developers can use AIR to access the file system (the user's files and folders) and connected devices such as joysticks, gamepads, and sensors for the first time.


project with an open screen


Adobe launched the Open Screen Project on May 1, 2008, with the goal of providing a consistent application interface across devices such as personal computers, mobile devices, and consumer electronics.  When the project was announced, seven objectives were stated: Adobe Flash Player and Adobe Integrated Runtime licencing fees have been eliminated, as have restrictions on the use of the Shockwave Flash (SWF) and Flash Video (FLV) file formats. Removal, the release of the application programming interface for porting Flash to new devices, and release of the Flash Cast Protocol and Action Message Format (AMF), which allow Flash applications to retrieve data from remote databases.


Specifications removing restrictions on the use of the SWF and FLV/F4V specs were published in February 2009. The Flash Cast protocol, now known as the Mobile Content Delivery Protocol, has also been made available, as has the AMF protocol, which is available as an open source implementation, BlazeDS.


Palm, Motorola, and Nokia are among the mobile device manufacturers who have joined the project, and Adobe has announced a $10 million Open Screen Project Fund. According to partner BSquare, the Open Screen Project is no longer accepting new applications as of 2012. Although paid licencing remains an option for device manufacturers interested in using Adobe software. [Citation required]


The End of life


Although Flash was once the dominant platform for online multimedia content, Adobe is gradually abandoning it in favour of HTML5 due to inherent security flaws and the significant resources required to maintain the platform. Apple has restricted the use of Flash on iOS because it performs poorly on mobile devices, reduces battery life, and is considered unnecessary for online content. 


As a result, Apple did not adopt it for its smartphone and tablet devices, reducing its user base and encouraging wider adoption of HTML5 features like the canvas and video elements, which can replace Flash without the need for a plugin. Adobe rebranded its Flash authoring environment as Adobe Animate in 2015 to emphasise its expanded HTML5 authoring support, and stated that it would allow content creators to adapt to new web standards rather than using Flash. Will encourage you to collaborate on building. Adobe announced in July 2017 that Flash Player would be phased out in 2020, as well as support, distribution, and security updates.


Following the announcement, developers launched a petition to turn Flash into an open-source project, which sparked debate.


Adobe Air, which Adobe will continue to develop, and OpenFL, a multi-target open-source implementation of the Flash API, will continue to support the Flash platform.




The FLA format is used for Flash source files, which contain graphics and animation as well as embedded assets such as bitmap images, audio files, and FLV video files. The Flash source file format is a proprietary format, and the only authoring tool capable of editing such files is Adobe Animate. Adobe Animate can compile Flash source files (.fla) into Flash movie files (.swf). It is important to note that FLA files can be edited, but the output (.swf) files cannot.





SWF is the main article.


Flash movie files are in the SWF format, and are traditionally known as "Shockwave Flash" movies, "Flash movies," or "Flash applications." They usually have a.swf file extension and are used as web page plug-ins (with .exe extension in Microsoft Windows). Flash video files [spec 1] have a.flv file extension and are used within.swf files or played with external codecs such as VLC or flv-capable players such as Quicktime and Windows Media Player.


The use of vector graphics in conjunction with programme code allows Flash files to be smaller, allowing streams to use less bandwidth than bitmaps or video clips. Other alternatives may provide better performance and consume less CPU power than the corresponding Flash movie for content in one format (such as text, video, or audio), for example when using transparencies or large Creating screen updates such as photographic or text fades.


In addition to the vector-rendering engine, Flash Player includes an ActionScript Virtual Machine (AVM) for scripting run-time interactivity with video, MP3-based audio, and bitmap graphics. Flash Player 8 includes two video codecs, On2 Technologies VP6 and Sorenson Spark, as well as run-time JPEG, progressive JPEG, PNG, and GIF support.




Stage 3D is the main article. Flash Player 11 introduced Stage 3D, a full 3D shader API that is very similar to WebGL. Stage 3D, which has been used to create Angry Birds and other notable games, enables GPU-accelerated rendering of 3D graphics within Flash games and applications.


Avee 3D 4, Coppercube, Flare 3D, Starling, and vii for commercial game engines like Unreal Engine as well as Flash Several 3D frameworks for Flash have been developed. Unity also exports Flash versions that render 3D graphics with Stage 3D.


Flash video 


Flash video is the main article.


Almost all video browser plugins are free and cross-platform, including Adobe's Flash Video, which debuted with Flash version 6. Because of its large installed user base and programmability, Flash video has been a popular choice for websites. In 2010, Apple publicly chastised Adobe Flash, including its implementation of video playback, for failing to take advantage of hardware acceleration, which is one of the reasons Flash is not available on Apple's mobile devices. Adobe demoed and released a beta version of Flash 10.1, which also takes advantage of GPU hardware acceleration on the Mac, shortly after Apple's criticism. The December 2010 beta release of Flash 10.2 adds hardware acceleration for the entire video rendering pipeline.


Flash Player supports two modes of video playback, and older video content cannot be decoded using hardware acceleration. When compared to comparable content played with other players, such content causes excessive CPU usage.


Software rendered video: Since version 6, Flash Player has supported software rendered video. Vector animations can be displayed above the video content in this type of video. This limitation may prohibit the use of video overlays like traditional multimedia players, resulting in colour space conversion and scaling that must be done in software, depending on the graphics API exposed by the operating system.


Since version 10.2, Flash Player has supported hardware-accelerated video playback for H.264, F4V, and FLV video formats. This type of video appears above all Flash content and makes use of the video codec chipset installed on the user's device. To enable hardware decoding, developers must use the "StageVideo" technology, specifically within Flash Player. Internally, Flash Player accomplishes this through the use of technologies such as DirectX video acceleration and OpenGL.


Adobe Flash Player performed better on Windows than on Mac OS X and Linux in tests conducted by Ars Technica in 2008 and 2009. Performance for the latter two has since improved, on Mac OS X with Flash Player 10.1 and on Linux with Flash Player 11.


Audio flashback


Flash audio is typically encoded in MP3 or AAC (Advanced Audio Coding), though ADPCM, Nellymoser (Nellymoser aso codec), and Speex audio codecs can also be used. Flash can sample at 11, 22, and 44.1 kHz. It might not have a 48 kHz audio sampling rate, which is the standard for TV and DVD.


Adobe announced on its blog on August 20, 2007, that with Update 3 of Flash Player 9, Flash Video would also implement parts of the MPEG-4 international standard.


Flash Player will specifically support video compressed in H.264 (MPEG-4 Part 10), AAC (MPEG-4 Part 3), F4V, MP4 (MPEG-4 Part 14), M4V, m4a, compressed audio, and mov multimedia container formats using the 3GP, 3GPP Timed Text specification (MPEG-4 Part 17), which is a standard subtitle format and has partial parsing capability for the 'ilst' atom, which iTunes uses to store metadata. Part 2 of MPEG-4 and H.


263 is incompatible with the F4V file format. Due to functional limitations with the FLV structure when streaming H.264, Adobe also announced that it is gradually transitioning from the FLV format to the standard ISO Base Media File Format (MPEG-4 Part 12). In the fall of 2007, the final release of Flash Player that implemented parts of the MPEG-4 standard became available.


Unlike the VoIP offerings of Skype and Google Voice, Adobe Flash Player 10.1 lacks acoustic echo cancellation, making earlier and older versions of Flash suitable for group calling or meetings. Acoustic echo cancellation is now available in Flash Player 10.3 beta.


Programming language


More details: ActionScript



Flash's programming language is ActionScript. It is an advanced superset of the ECMAScript programming language, with a traditional Java-style class model rather than the JavaScript prototype model.




Macromedia released the Flash Version 3 Specification on its website in October 1998. It did so in response to the numerous new and often semi-open formats that compete with SWF, such as Zara's Flair and Sharp's Extended Vector Animation format. Many programmers quickly created C libraries for creating SWFs. MorphInk 99, the first third-party programme for creating SWF files, was released in February 1999. Macromedia also hired Middlesoft to develop a free developer kit for the SWF file format versions 3 through 5.


The Flash file specifications for version 6 and later were made available only under a nondisclosure agreement by Macromedia, but they are widely available from various sites.


The Flash SWF file format specification was released in April 2006, along with details on the format's then-current version (Flash 8). While the video compression formats involved (On2, Sorenson Spark, etc.) are still unknown, this new document covers all of the new features introduced in Flash v8, including new ActionScript commands, expression filter controls, and so on.


The File Format Specification document is only available to developers who agree to a licence agreement that restricts their use of the specification to developing programmes that can export to the Flash file format. The licence prohibits using the Specifications to create programmes that can be used to playback Flash files. Similar restrictions were placed on the Flash 9 specification.


Adobe launched the Open Screen Project (Adobe Link) in June 2009, making the SWF specification freely available. Previously, developers could only use the specification to create software that exported SWFs, not SWF-compatible players. The specification still lacks details on codecs like Sorenson Spark.


Tools for animation


Official Apparatus


Adobe Animate is the main article.


Adobe's animating programming programme is primarily used for creating graphics and animation for websites, web applications, and video games. Additionally, the programme offers limited support for audio and video embedding as well as ActionScript scripting.


Adobe LiveMotion is a tool for creating interactive animation content and exporting it to a variety of formats, including SWF. LiveMotion failed to attract a sizable user base. [Please be specific]


Macromedia purchased Presdia in February 2003, which had developed a Flash authoring tool that automatically converted PowerPoint files to Flash. Macromedia later released Breeze, a new product with several new enhancements.

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